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Stat Formulas (150cap) - read FAQ first

Discussion in 'Toram Online Game Guides' started by Vocal~, Jun 22, 2017.

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  1. Laxus~

    Laxus~ Well-Known Member

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    >> edit cr+1% by one till cr+13% (9 pot)
    >> add matk-7% (57 pot)
    it should be pot 52 not 57
    matk 4% reduced
    6*4=24+24*0.80=43+9=52

    penalty is 80% becoz p.pierce is not added
     
    Last edited: Jun 26, 2017
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  2. Smarties

    Smarties Well-Known Member

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    Hello, can anyone help me with the formula and minimum pot for weapon:
    Element, element+13%, crit+13
    Adding non original element

    Thanks in advance
     
  3. Laxus~

    Laxus~ Well-Known Member

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    minimum pot:32
    1) add hp.reg -7% ,dodge-7, def or mdef -7%(158pot left)
    2) add Element, element+13%, crit+13 (-20=100%)

    pot 31 = 99%
    pot 30 = 97%
     
  4. lookie

    lookie Member

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    hi. formula for weapon
    element cd7% cr13% cr13
    adding non ori ele

    thx
     
  5. Smarties

    Smarties Well-Known Member

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    Thanks a million :)
     
  6. Roy Sama

    Roy Sama Well-Known Member

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    Hi there, what stat is better for a 2h? for wind plunder ><
     
  7. heki

    heki Well-Known Member

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    Question, or rather alternative.
    Why use mp regen - 7?

    According to JP wiki:
    ※MP自然回復-7を付与した場合、最大MPが少ないと、非戦闘時に残りMPが自然に減少するという現象が起こるため、このページでは使用しないという前提でいきます.
    If MP Regen -7 is used, if the max MP is little, when out of battle, the MP will slowly decrease. So JP wiki usually avoid using MP regen -7

    I know alot of statters use mp regen -7 but a point to note if your playing style is based more on autos than combo.

    So for formulas like: atk+7%, cdmg+7%, crit+13%, crit+13
    Maybe DEF-7%、MDEF-7% might be a better idea.
     
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  8. lookie

    lookie Member

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    not that one.
    element + cd7% + cr13% + cr13
     
  9. Ysmir

    Ysmir Well-Known Member

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    Pot: 56
    Step 1: add cd5% (6 pot left)
    Step 2: add crit+1 (5 pot left)
    Step 3: add crit+1% (4 pot left)
    Step 4: add def-7% mdef-7% (142 pot left)
    Step 5: modify crit 12 times, each time adding 1 making it crit 13 (130 pot left)
    Step 6: modify crit% 12 tomes, each time adding 1 making it crit13% (118 pot left)
    Step 7: add element, cd% (-80= 0%)
    Cd7%= -80 = 0%
    Cd6%= -63 = 7%
    Cd5%= -47 = 38%

    Element cd4% cr13% cr13
    Pot: 56
    Step 1: add cd4% (16 pot left)
    Step 2: add crit+1 (15 pot left)
    Step 3: add crit+1% (14 pot left)
    Step 4: add def-7% mdef-7% (152 pot left)
    Step 5: modify crit 12 times, each time adding 1 making it crit 13 (140 pot left)
    Step 6: modify crit% 12 times, each time adding 1 making it crit13% (128 pot left)
    Step 7: add element (-37= 63%)

    Element cd3% cr13% cr13
    Pot: 56
    Step 1: add cd3% (26 pot left)
    Step 2: add crit+1 (25 pot left)
    Step 3: add crit+1% (24 pot left)
    Step 4: add def-7% mdef-7% (162 pot left)
    Step 5: modify crit 12 times, each time adding 1 making it crit 13 (150 pot left)
    Step 6: modify crit% 12 times, each time adding 1 making it crit13% (138 pot left)
    Step 7: add element (-27= 85%)

    Element cd2% cr13% cr13
    Pot: 56
    Step 1: add cd2% (36 pot left)
    Step 2: add crit+1 (35 pot left)
    Step 3: add crit+1% (34 pot left)
    Step 4: add def-7% mdef-7% (172 pot left)
    Step 5: modify crit 12 times, each time adding 1 making it crit 13 (160 pot left)
    Step 6: modify crit% 12 times, each time adding 1 making it crit13% (148 pot left)
    Step 7: add element (-17= 100%)

    Element cd1% cr13% cr13
    Pot: 56
    Step 1: add cd1% (46 pot left)
    Step 2: add crit+1 (45 pot left)
    Step 3: add crit+1% (44 pot left)
    Step 4: add def-7% mdef-7% (182 pot left)
    Step 5: modify crit 12 times, each time adding 1 making it crit 13 (170 pot left)
    Step 6: modify crit% 12 times, each time adding 1 making it crit13% (158 pot left)
    Step 7: add element (-7= 100%)
     
  10. Laxus~

    Laxus~ Well-Known Member

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    it is used when u have 1 negative hp.reg -7% it will add pot penalty so we get more pot for adding stat.

    yeah it is true that mp reduce becoz it happened with me but it is natural mp regen .it will not reduce when u r fighting . natural hp or mp regen only work when u r standing or out of battle.
    so it is not a bad idea to use it becoz out of battle u dont need mp.

    and mdef % and def % are stat which u should try to avoid negative stat. becoz it will make u weak .
    boss or mobs will do more dmg becoz of low def and mdef it will become tough for u to stand against night or ulti bosses.

    most common stat for 2h is Atk7% str 7% cdmg7%
     
    Last edited: Jun 27, 2017
  11. Smarties

    Smarties Well-Known Member

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    Minimum Potential: 38
    Step 1: add cdmg+2% (18pot left)
    Step 2: add cdmg+1, modify 4 times, each time adding +1, to end with cdmg+5 (3pot left)
    Step 3: add crit+1 (2pot left)
    Step 4: add crit+1% (1pot left)
    Step 5: matk-7% (76pot left)
    Step 6: modify crit 12 times, each time adding +1, to end with crit+13 (64pot left)
    Step 7: modify crit% 12 times, each time adding +1, to end with crit+13% (52pot left)
    Step 8: add acc-7, cdmg+7%, cdmg+13 (-6=100%)

    Can I replace acc-7 with natural hp regen-7 or dodge-7?


    Huh? What do u mean?
     
    Last edited: Jun 27, 2017
  12. Laxus~

    Laxus~ Well-Known Member

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    Edited:
    wait i dont know if it is armor or weapon
    but if it is armor acc -7 give 42 pot and hpreg give pot 21
    and if it is weapon acc -7 give 21 pot and hpreg give pot 42

    u can still replace it but minimum pot for 100% will increase
     
    Last edited: Jun 27, 2017
  13. Smarties

    Smarties Well-Known Member

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    Ah sorry, it is for amor. How about replacing acc with dodge?
     
  14. Laxus~

    Laxus~ Well-Known Member

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    dodge on armor is same like hp reg it will only give u pot 21 if want to add dodge -7 u need more pot
    btw if u use window pc u can use software i created and see yourself what will be its success rate how much pot u need if u adding dodge -7
     
  15. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    ty for info .u.
    will make it clear to pp that they can switch
    hp-7% mp-7 regen w mdef-7% def-7% on first page
     
  16. Smarties

    Smarties Well-Known Member

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    Okay, thanks again for the tips, I'll try the software next time I can use my PC
     
  17. Laxus~

    Laxus~ Well-Known Member

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    Read it
     
  18. Laxus~

    Laxus~ Well-Known Member

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    If MP Regen -7 is used, if the max MP is little, when out of battle, the MP will slowly decrease. So JP wiki usually avoid using MP regen -7

    hp regen and mp regen are natural it will only work outside of battle where u dont need mp in battle it will not reduce any mp.
     
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  19. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    well it depends on what some people want/ what their builds need
    ur point isnt wrong, but sometimes def and mdef dont matter much if ur base def is already low
    ill just put it on post 1 as extra info regarding mp regen-7/ what negs they can choose from
     
  20. Laxus~

    Laxus~ Well-Known Member

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    yeah but if u r fighting boss natural mp is stat which dont affect u in battle but mdef and def can affect.
    selecting in 2 stat natural mp or hp have always 1 extra point it only work outside of battle and if u have short rest skill than mpreg -7 will not reduce ur mp
     
    Last edited: Jun 27, 2017
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