Gunner is easiest to play as dps role and capable of doing high damage. Even with my crappy equips, damage output is high. I still playing 2h for...
It should not be prob.
I'm using either f.cape + gs or war helmet + gs with mega spd. Depends on whether I'm taking mega spd or not.
I would use plate. Assuming you reach 1100 aspd.
Throwing dagger wont be activated. It's for closing smite combo without consuming extra MP (read smite description).
I'm using smash > impact (smite) > throwing dagger with magic device after lv70 update too. Mostly, it will do 1 hit kill. If it's not, just...
Atk stat used for calculating base dmg. Then the critical dmg multiplier applied to base dmg, if it's critical hit.
I cant answer your question, never try it. But I think you should focus on how to tank the boss, it vary on what you are fighting. Learn their...
It's 1073 with normal armor, 190 str and max passive.
I'm wondering about those two too. :) For spiral air. Many ppl use it, but I don't have it. I like to keep my combo short. It should add nice dmg...
Flat chests.
My friend also wasted 1000 rings into nothing too :(
Yeah, at that time I preserved the stats from equip for further improvement, in case I need more critical rate. But from formula in other thread,...
A little update to my experimenting, while kirito is going mainstream. I resetted stats to pure STR. Maxed battle's critical up skill. With the...
Slightly different from my thread, I tried experimenting every now and then. If you have skill points left and don't know what to do with them,...
For normal armor: Flee = character lv + AGI For light armor: Flee = (character lv x 1.25) + (AGI x 1.75) + 30 For heavy armor: Flee = (character...
I have flee formula too. Will post it later.
AFAIK, Evasion Up add 1-10 to evasion, depends on skill level. Not sure about light armor mastery, may be 1-10 to flee ?
Yeah 2H is critical freak. My suggestion is playing with calculator in links @Alleura pointing above, slightly different than my formula and many...
Oh well, we need large amount of samples to reduce weirdness of RNG.