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breaking is useless?

Discussion in 'Toram Online General Discussions' started by dawne, Feb 7, 2016.

  1. dawne

    dawne Well-Known Member

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    a while ago i was lfp at roga with my 1h tank and breaker. i got invited and the leader said 'don't break'. when we got into the battle i did my job tanking AND flinching to interrupt aoes but the leader told me not to use flinch, because they want to do fast runs? aren't they faster if you flinch to interrupt aoes to prevent the dps from getting flinched/tumbled? i don't get it.
     
  2. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    U sure it wasnt dg? As far as i know flinching is only bad for dg because of its 10sec guardrate once flinched
     
  3. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Also rogas def increases once broken but not by much but overall breaking is good for most cases
     
  4. dawne

    dawne Well-Known Member

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    yup it was roga, there was no point in not flinching it
     
  5. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I personally think flinching roga is fine but some pts think different, some could say dnt kill the mobs but its just there preference
     
  6. BlackRex

    BlackRex A Black Bunneh Elite Member

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    breaking roga will increase its MDEF. so mage will be in disadvantage at that boss while any patk wont have that problem.
     
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  7. dawne

    dawne Well-Known Member

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    ahh that explains it, the leader was mage while the other two members were snipers. i thought that breaking roga would increase def AND mdef, though i always break roga when his hp is low.
     
  8. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Physical Resistance too! My snipes are always higher before the breaking, unless I use proration after broken. For what I've experienced Roga increases both def/mdef by 35~45% once broken. And the key is to break him at his last hp bits.
     
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  9. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Perhaps this party you encountered have a demon gate syndrome. Just finished bugging DG then decided to enter the gate then bam here comes Boss Roga who happens to look like a gate for them. I personally like BR when he came into being since he redeemed the brawlers that was hated during DG runs. ^_^
     
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  10. BlackRex

    BlackRex A Black Bunneh Elite Member

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    mage role in roga is more appropriate as mob clearer and support. while high dmg also nice to support other sniper proration damage.
    hmm i often dont see sniper has problem(maybe not) maybe u experience it because of proration or many snipers in pt so damage decrease during boss pt. cmiiw
    in other hand, storm is obviously reduced.. from 13k per storm hit with no break, decrease into 3k per storm hit TT... gud bye attacker rank.
     
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  11. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

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    I heard that for Roga, tumbling and flinching it will result in it having increased MDEF and DEF, (not only breaking it) my guildmate (who is a mage) mentioned that once it gets tumbled or flinched, the damage from storm drops by quite a large amount. Maybe that's why the party leader advised you so. :x

    PS. my mage doesn't have storm, so I can't verify this 100% :) but my guildmate is very sure that that's the case.
     
    Last edited: Feb 7, 2016
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  12. Howein

    Howein Well-Known Member

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    I think all/most bosses and miniboss has buff defence/guard once you do a flicnh.. its just DG has the most upperhand of all.roga is indeed not to break it early.
     
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  13. Saphos

    Saphos Old Sword Nerd Elite Member

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    With Roga, the bigger problem is him not staying inside Storm for damage to take place, the increase of mdef is there, but not significant or game changing. It's not like all Storm do 1 damage after you break Roga. Plus, flinching alone, if no one is tapping, will not cause a break anyway.
     
  14. EXPLOSIVES

    EXPLOSIVES Well-Known Member

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    Except for confirmed breaking, you guys sure that it's damage drop off taking place and not simply because he's flinched?
     
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  15. Shorii.V

    Shorii.V Well-Known Member

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    The theories on Roga confuse me, because when I solo'd him, I broke his helmet and I seemed to do more dmg. The same happened in a pt, it was when I broke his weapon that his defenses increased. Could anyone confirm this? Is it a brawler exclusive or something? Or was I just imagining it?
     
  16. EXPLOSIVES

    EXPLOSIVES Well-Known Member

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    It's possible that the damage-drop off rules is similar to Mochelo. What I observed with Mochelo is that when he is above 50% hp the amplified damage only applies to first skill that hit so any other skill following it will have regular damage. However if he's lower than 50% hp his damage drop off doesn't reset immediately after the first skill. For Roga I noticed that when my combo's attacks don't hit and when my Triple kick hits the damage is 3k per hit (Which hit's due to TK's near 100% crit rate) but if the other skill in the combo chain hits the damage is only 1.9k per kick and tested with both broken and unbroken parts. (Note: Triple Kick is counted as one hit even if there's three attacks on it) However unlike Mochelo this rule applies to his whole HP and has no other conditions unlike Mochelo's current HP

    It's possible that this applies to monsters that don't crawl (Humanoid) but for beast like monsters the damage drop-off amplified damage applies to the combo chain. It could be some sort of unique passive to monsters
     
  17. chalkie-kun

    chalkie-kun Well-Known Member

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    Roga's Def/Mdef boost after breaking is a myth.

    My mage does around 1.7k-3.5k Storm, regardless of Break, and only varies depending on drop off and stability.

    My Brawler's TK deals consistent damage, regardless of break.
    1.3k usual damage
    1.9k with GuardBreak debuff
    2.4-2.7k with unintended dropoff
    (ex. smash>heavy> sonic>Roga dash/ran away>various magic skills hitting> Shell>TK, or if majority of my combo missed except TK)
     
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  18. BlackRex

    BlackRex A Black Bunneh Elite Member

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    you should try without flinch tumble or stun at all. it will raise your storm damage drastically.. starting from 3k and keep increasing til more than 10k per storm hit if youre pt with good sniper to get its damage drop off.
     
  19. Aurel ian

    Aurel ian Member

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    I am a tempest knight..
    My tempest initial hit to roga without flinch is 8k
    After flinching(still not broken) is only 4k on initial hit.
    So, rogas overall def increases after being interrupted.
    Conclusion: dont mess with roga
     
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  20. DansAway

    DansAway Well-Known Member

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    Break taps is one of reasons why i play the game, besides gear appearance and coloring obviously. That's why i never join speed party since mindless boss kill is as generic as in any other video games.
     
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  21. Bago2

    Bago2 Well-Known Member

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    And the key is to break him at his last hp bits>>i agree with this. been farming roga for weeks now. and doin this. just had a pt last night, and dont use this and that. so i follow them. ending i was just provoking as a tank. doin nothin else. called stupid, and lazy for doin provoke only :( , even i explained to them that break when the hp is almost gone. haiz
     
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