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Skill Tree List -- (Lv 140 Cap)

Discussion in 'Toram Online Game Guides' started by Argo, Feb 14, 2016.

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  1. Argo

    Argo Well-Known Member

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    Alright, I'll look into it. I was pretty sure it could guard break, but I don't have enough experience with bowguns to say for certain.
     
  2. Argo

    Argo Well-Known Member

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    Well, after trying it out with my archer, I couldn't get it to proc. At the vey least it wasn't a 24% proc rate. I'll change the wording for it so that people won't get confused again, and thanks for bringing this to my attention :D
     
  3. PhongTom

    PhongTom Well-Known Member

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    @Argo
    Sword Tempest hit counts: Lv1-2: 2 | Lv3-4: 3 | Lv5-6: 4 | Lv7-8: 5 | Lv9-10: 6
     
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  4. Argo

    Argo Well-Known Member

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    Thanks!
     
  5. Keliori

    Keliori Well-Known Member

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    @Argo
    I think it would be much better if you add into your guide which skills have cast time, and which skills are instant cast. Plus special note for some skill, i.e: Impact

    I thought Gloria has no cast time and take it, but it has and I cant use it in my combo :(
    Wasted 1 skill point *sad*

    EDIT: Add more information such as "Active Skill" or "Passive Skill" could be usefull as well.
     
  6. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Gloria in a combo isn't practical, the cast time is long enough to cause you trouble. What I do is: I enter boss battle and cast my first combo, while it's damaging I cast gloria individually, then cast the combo again and recharge meanwhile, so there's never time wasted. And as an advice, having the skill at level 1 is the waste, at level 10 it triples your def/mdef. I reach over 2.2k MDEF with it.
     
  7. Keliori

    Keliori Well-Known Member

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    No no, that isn't my point. I have said earlier I cannot use it in my combo because it has cast time, which I thought it hasn't. And that 1 sp spent is only to test it. My plan was using it after tumbling enemy down in melee fight, but as you have said with cast time it's useless :(
     
  8. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I said non practical in a combo. One uses the buffs before the mob hits you and Gloria isn't useless, you just tried casting it while fighting. Increasing CSPD will help, try having it over 1k.
     
  9. Keliori

    Keliori Well-Known Member

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    Does Provoke have cast time? Does it only provoke enemy we are targeting or all enemies within skill range?
     
  10. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Provoke has a short motion speed delay, not troublesome. It will provoke 1 target only. It generates 100 aggro points per skill level, and it's mp cost is reduced to 200 when maxed. So at level 10 its 1200 total aggro per cast. It can't be included in combo.
     
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  11. Trance

    Trance New Member

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    Hello guys, I'm so sorry if I'm asking not in the proper thread, but i already searching all over with google without finding the answer.
    Can anyone help to explain why i can't activating my combo feature? Well, i could turn it on, but the "on" indicator is in red color.
    S60326-074414.jpg

    Did i doing it wrong or the system itself is bugged?
    Really appreciate any explanation
    Thanks in advance btw
     
  12. BlackRex

    BlackRex A Black Bunneh Elite Member

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    please provide your combo chain ss. maybe the problem is within those combo setup
     
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  13. Argo

    Argo Well-Known Member

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    When you say cast time, do you mean animation time or time it takes to cast a spell? If it's the first one, I don't think I'll add it in unless it's really noticeable. I'm pretty sure it wasn't abnormally long for Gloria, might be wrong tho. As to the second one, if it's time to cast spells, I'll add it once I get the information. My iPad's gameplay isn't quite smooth enough to measure the exact time tho, so I'll be relying on other' s information. I will add a "charge time: ?" to Gloria, I was supposed to earlier, I just missed it. Sry ;~;
    I can add Active and Passive skills, I figured it'd be a bit self explanatory with active skills having a mp cost, I can add it in if you want :v
    From what I can see, it looks like you haven't made a combo for it to execute (seeing how none of your cp are used up). You can do this by clicking the blue button with the name of the skills. If you already have a 2 skill or longer combo, and it just isn't working its probably a bug.
     
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  14. Trance

    Trance New Member

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    Actually, i already try many skills combination into it, but still inactive till this moment. Like y'all could see below, I'm trying the wall > arrow > mp charge but still got the "red" ON button's indicator :(
    S60326-121937.jpg
    Should i contact the developer if it a possibility of a bug? If yes, where and how do i contact?
     
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  15. Keliori

    Keliori Well-Known Member

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    No need to apologize @Argo, your guide helped me alot more than you can imagine.
    And yes by "cast time" i mean is "charge time" (storm, snipe, etc).

    To add information skill can't be used in combo could be helpfull too.
    - Bless can't be used as combo opener
    - MP Charge can't be used as combo opener
    - Throwing Knife (lv.10) can't be used as combo opener. Not sure about lv.1-9
    - Mini Heal can't be used in combo
    - Provoke can't be used in combo according to @Precaria

    That's all i know for now. Hope other members can share more info.
     
  16. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Bless CAN be used as combo opener, but for it to work you need to auto attack the target first, in other words, to be in combat/have target locked already.
    Throwing Knife 1-9 can't be used as opener either.
     
  17. BlackRex

    BlackRex A Black Bunneh Elite Member

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    the problem is your mp pool. You only have 3 mp bar. yet your combo cost you 4 mp bar( wall 2 mp + javelin 2 mp). try add consec in your javelin to reduce your mp usage. however your combo isnt good. i suggest you to visit this forum section regarding mage so you can learn many things including setting the right combo. and join a guild that willing to teach you ^^.

    hope it helps
     
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  18. Trance

    Trance New Member

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    I'm sorry, but actually my main char has 6 mp bar (600+ mp) and yet still experiencing the issue
    S60326-171526.jpg

    As seen above, I'm still having the red on despite only inserting wall + javelin (consec). Before someone ask why my combo parameter still on that lvl despite my char lvl, that because i never use the combo before. I was begin (intend) to use this feature right after i came across into this thread, and soon after that realizing i had this red on issue, lol.
    U're right, I'm still have to learn much much much about this game since i just joining into this game around 5 days ago :D
    Anyway, put that aside, what do you think? Must i reporting this issue to developer? If yes, did anyone here know where i could send it to? :s
    Thanks in advance
     
  19. BlackRex

    BlackRex A Black Bunneh Elite Member

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    Theres nothing wrong with Red color. ^^ every combo thats switched on is Red.
     
  20. Sidis

    Sidis Well-Known Member

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    I have some questions about power wave. I've read that it turns your normal attacks into magic attacks (true?). Does it use your matk instead of you patk when you get it?
    If so will magic up effect my normal atk
    And will concentrate proc on my normal attacks using power wave?

    I'm making an MD breaker mage so I'm doing all the research I can.
     
    Last edited: Mar 28, 2016
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