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Guide : Numerical MP Management

Discussion in 'Toram Online Game Guides' started by Monochrome, Aug 11, 2015.

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  1. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Here, let's go.

    [​IMG]

    MaxMP
    MaxMP (Maximum MP Capacity) is the main status here. It is used to calculate your MP Recovery rate.
    MaxMP is basically calculated from your current level and related status such as INT or TECH.
    Some gears and skills also increase your MaxMP.
    NMPR
    NMPR (Natural MP Recovery) is an MP Recovery System which provides you a small amount of MP every 3 seconds while you're not in a battle.
    Your BaseNMPR is calculated from your MaxMP. You can obtain BonusNMPR from gears and skills.
    CMPR
    CMPR (Combat MP Recovery) is another MP Recovery system which is, just similar to NMPR, provides you a small amount of MP every 3 seconds.
    The difference is that it provides MP during a battle. There is no BaseCMPR, and BonusCMPR comes only from some skills.
    This means there is no automatic MP recovery during battles unless you receive the BonusCMPR from a skill.
    AMPR
    AMPR (Attack MP Recovery) is the most important MP Recovery System.
    It provides you an amount of MP
    for every single Normal Attack you successfully land on the enemy.
    Just like NMPR, your BaseAMPR is calculated from your MaxMP and BonusAMPR is from gears and skills.
    (Normal Attack means a set of hits which lands on the target without any Attack Delay Bar regardless of your ASPD.)

    [​IMG]
    So, here's the basis of MP Recovery System
    MaxMP: Your main status since it affects both BaseNMPR and BaseAMPR.
    • NMPR (occurs every 3 seconds while you are not in a battle)
      • BaseNMPR: 5 + {0.5% of your MaxMP}
      • BonusNMPR: can be obtained from certain skills and equipments
    • CMPR (occurs every 3 seconds while you are in a battle)
      • BaseCMPR: 0 (Doesn't exist)
      • BonusCMPR: can be obtained only from certain skills
    • AMPR (occurs every single Normal Attack you successfully land on the enemy)
      • BonusAMPR: can be obtained from certain skills and equipment
      • BaseAMPR: 10 + {1.0% of your MaxMP}
    For those Percentage Bonus (%BonusNMPR and %BonusAMPR which can be seen in gears and are temporarily provided by some skills),
    They are not stacking on each other. Each of them is calculated separately, and will be summed together at the end of the calculation.

    There will be more updates when I have time
     
    Last edited: Aug 6, 2016
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  2. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Skills that affect your MP Recovery Rate
    • Trigger Slash
      • Temporarily provides BonusAMPR according to the skill level
      • Haven't been retested numerically yet
    • Quick Draw
      • Immediately provides you 100 MP after a skill is used
      • Skill level increases the activation chance
      • Can be activated multiple times in one combo
    • MP Charge
      • Level 1: Immediately provides you 210 MP
      • Level 2: Immediately provides you 220 MP
      • Level 3: Immediately provides you 230 MP
      • Level 4: Immediately provides you 240 MP
      • Level 5: Immediately provides you 250 MP
      • Level 6: Immediately provides you 260 MP
      • Level 7: Immediately provides you 270 MP
      • Level 8: Immediately provides you 280 MP
      • Level 9: Immediately provides you 290 MP
      • Level 10: Immediately provides you 300 MP
    • Shell Break
      • This skill has a chance of inflicting Break status
      • Skill level increases the inflicting chance
      • Immediately provides you 400 MP if Break is successfully inflicted
    • Aggravate
      • Provides chance to deal extra damage on normal attack with knuckles equipped
      • The damage and proc rate increase according to the skill level
      • The damage and proc rate can be increased by learning Strong Chase as well
      • Provides permanent +5 BonusAMPR at level 10
    • Shadowstep
      • Temporarily provides BonusAMPR according to the skill level
      • Haven't been tested numerically yet
    • Short Rest
      • Level 1: +1 BonusNMPR
      • Level 2: +2 BonusNMPR
      • Level 3: +3 BonusNMPR
      • Level 4: +4 BonusNMPR
      • Level 5: +5 BonusNMPR
      • Level 6: +6 BonusNMPR
      • Level 7: +7 BonusNMPR
      • Level 8: +8 BonusNMPR
      • Level 9: +9 BonusNMPR
      • Level 10: +10 BonusNMPR
    • MP Boost
      • Level 1: +30 MaxMP
      • Level 2: +60 MaxMP
      • Level 3: +90 MaxMP
      • Level 4: +120 MaxMP
      • Level 5: +150 MaxMP
      • Level 6: +180 MaxMP
      • Level 7: +210 MaxMP
      • Level 8: +240 MaxMP
      • Level 9: +270 MaxMP
      • Level 10: +300 MaxMP
    • Sober Analysis (haven't tested the CMPR rate numerically yet.)
      • Provides CMPR with the rate proprotional to the skill level and your MaxMP (confirmed)
    • Mana Recharge
      • Temporarily provides CMPR for every party member in the range (hasn't been test yet)
    • High Cycle
      • Reduce MP Cost for other skills (hasn't been test yet)

    There will be more updates.
     
    Last edited: Aug 20, 2016
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  3. Hotaru

    Hotaru Well-Known Member

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    Thank you for your hard work Judakou!!!
     
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  4. screamingfox

    screamingfox Well-Known Member

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    So Trigger Slash is a multiplier for MP as opposed to a set number? That in itself is a big find for me.

    Nice job, Judakou!
     
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  5. Kanameru

    Kanameru Well-Known Member

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    Haha. I really like this. I wanted to go into this, myself, but you've done a better job than I could have. Just a quick question, though. I'm pretty sure sitting increases MP recovery. I'm assuming it doubles it in a similar way to HP recovery. Mind testing that? I could do it myself, but... Uh... Well just whoever gets the info first can post. xD
     
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  6. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Wow! First comment! Thanks for viewing my guide as well, Hotaru!


    It's +50% at LV5 and +100% at LV10 as I've tested.
    Too lazy to experiment for all level lol.
    I think it might be +(10×LV)%AMPR.
    Thanks for viewing my guide too, Screamer!

    WOW! It does work!
    Never knew this method before.
    From my test with no additional MP recovery from equipment and skills
    - receive MP every 3 seconds
    - normal : got from 11MP to 100MP+ after the 16th MP regeneration
    - sitting : got from 11MP to 100MP+ after the 8th MP regeneration
    I assume that it might be 6MP/3seconds when standing
    and 12MP/3seconds when sitting.
    However, I have no equipments and skills that affect my natural MP regen
    so cannot test on other value yet.
    May be +12MP/regen or ×2MP/regen
    But I think doubling, like you assumed, sounds more reasonable than constant addition in this case.
    Having more natural MP regeneration will help me a lot with this!
    Thanks so much Kanameru!
     
    Last edited: Aug 11, 2015
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  7. Kavelus

    Kavelus Member

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    Thanks for the info! I had actually been looking for info on whether "short rest" and "sober analysis" were passive. These are both lvl 2 skills right?

    Also, anyone know how much MP you gain off the max lvl MP Boost skill?
     
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  8. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Thanks for the info! I had actually been looking for info on whether "short rest" and "sober analysis" were passive.

    These are both lvl 2 skills right?

    For Sober Analysis, yes!
    Short rest, however, can be acquired since you learned the LV1 Survival Skill Book.


    Also, anyone know how much MP you gain off the max lvl MP Boost skill?
    Additional MP Cap. = 30 × Skill LV if I remembered correctly.
    So it should be 300MP at LV10.
    Correct me if I am wrong~
    Thank you.
     
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  9. hyko

    hyko Active Member

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    Wow you are the best!! now i will know exactly how to use trigger slash and AMPR increasing equips!!
     
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  10. hyko

    hyko Active Member

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    oh and do you have some info on sober analysis, like how the mp regen works and the rates maybe...
     
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  11. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Guessed it might increase CombatMPR proportional to current NaturalMPR.
    Haven't tested it yet, though. :p
    I will try if I have time~! ;)
    //If anyone had figured out already please share below. Thanks~!
     
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  12. Kavelus

    Kavelus Member

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    Thanks, your awesome! Sounds like its probably worth it then, thanks for all the info!
     
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  13. Kavelus

    Kavelus Member

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    The MP rate is 30 per skill on the MP Boost. Glad i found this thread!
     
    Last edited: Aug 13, 2015
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  14. Aniatta

    Aniatta Active Member

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    This is really helpful. Was never sure how to use equips with +mp recovery. Thanks a lot!
     
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  15. Meddina

    Meddina Active Member

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    @Judakou I'm currently building a high attack speed build for a Ranger. I'd like to have absolutely no dependency on MP Charge, so I'm curious how I can achieve a high MP return from auto-attacking (say at 1000 aspd) with more than just +MP per attack stats on my gear.

    Meaning, does sober Short Rest affect MP gained per attack? How about Sober Analysis? Or does Sober Analysis just cause MP to have a natural regen during combat even when attacking?

    Basically what I'm looking for here is how to optimally maximize my damage output with auto-attacks and combo use, but have high enough MP return per attack in order to be able to use combos that have 100-300 MP cost.

    I read through your whole guide here, and I see that bits and pieces relate to what I'm asking, but as for a specific solution to my issue here I was hoping you could help a bit more. I have a feeling that Sober Analysis increases MP return per attack, otherwise I can't see why a brawler would take it for high attack speed builds (pure agility).
     
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  16. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    @Meddina
    I roughly tested as you said and here are the reports.
    My testing character has
    • base Natural MP Recovery : 6MP/3sec
    • base Attack MP Recovery : 15MP/hit
    • Short Rest LV5 : Improves Natural MP Recovery to 12MP/3sec
    • Sober Analysis LV10
    Results :
    • Sober Analysis provides me 1MP/sec whenever the combat starts.
    • Attack MP Recovery is increased from 15MP/hit to 18MP/hit
    I gave all datas about my MP Recovery since Sober analysis may be related to one of those.
    I'll focus on Sober Analysis test from now on.
    Thank you so much for the information you provided.
     
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  17. Meddina

    Meddina Active Member

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    Thanks so much for testing this out for me! So it appears that it does affect our Attack MP Recovery. That's exactly what I needed for my build.

    You're a rockstar. Excellent thread, and great work being so efficient and speedy with a response.
     
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  18. Meddina

    Meddina Active Member

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    Oh. Is it Short Rest that affects the Attack MP Recovery? I was apparently mixed up on my skills here. Or is Short Rest only for passive MP Recovery?
     
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  19. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    To learn Sober Analysis, Short Rest LV.5 is required. That's the only reason I need to have it.
    Bonus MP Recovery doesn't multiply on each other. They're computed separately and summed up at the end of the calculation.
    That means the bonus from Short Rest doesn't have any effect on Sober Analysis.
    However, I'm not sure if Sober Analysis' bonus MP Recovery is constant or influenced by your base MP Recovery (initial MP Recovery + bonus from equipments).
    I'll test that when I have time

    I'm a fan of Attack MP Recovery as well, but I had never thought it would be affected by Sober Analysis.
    I tested that skill long time ago and felt its Automatic MP Recovery was so small so I could no longer be arsed to test it.
    Now this skill is really necessary for me. :D


    And I'm really appreciative for your informations.
    That is a very important discovery for me.

    Sorry for my bad (or strange) English. :p
     
    Last edited: Aug 23, 2015
  20. Kimesato

    Kimesato Elite Member Elite Member

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    Just finished reading it ;), Amazing son, I like this xDD too bad Rangers got no mp mitigation skills xD.
     
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