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Guide : Numerical MP Management

Discussion in 'Toram Online Game Guides' started by Monochrome, Aug 11, 2015.

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  1. connection

    connection Well-Known Member

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    I think his wish came true...I've had 1 skill point in Sober Analysis for a while but my auto mp gain during battle seems to have died to a halt after the Astol update came out.
     
  2. Monochrome

    Monochrome Well-Known Member

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    IGN:
    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Oh, so the mp recovery system has been changed eh?
    sry guys, i dunno
    although im not playing this game anymore, i shouldn't use this as an accuse to spreads out-of-date informations like this

    also for the base natural mp recovery, i didn't realize it could even scaled with max mp so i always set it as controlled variable
    well, it was still exactly 6mp/3secs with either 300maxmp or 600maxmp when i were testing
    by this, the informations about base natural mp recovery should be satisfied only when your max mp is 300-600 then
    // i think the gap between 300mp and 600mp isnt small compared with 600mp and 1000mp so it still sounds strange to me to think that natural mp recovery scales of your max mp
    //but the bonus natural mp recovery percentage is still the same if i guess, it scales of your current base natural mp recovery by percentage anyway

    it took so much time for me not to be game addicted as i was and i dont want to risk playing it again so i may not go check them for you guys
    yeah, i must say im sorry
     
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  3. Kimesato

    Kimesato Elite Member Elite Member

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    Aight ima start xD.

    1.The build itself is a mess xD, You mixing Tank, Agi Tank, Dps, Spiker, and Crowd Control in 1 xDD. Basically we just started with the wrong foot Bullet xDD.

    2.Mixing Agi/Dex/Crit kinda off, Maybe Dex/Crit is ok, but dont mix Agi there.

    3.Dex 171 will give you 256.5 ASPD, which will be your base aspd, Add a G.Skell youull be at 556 ASPD + 1-2 Minotaur youll be at 600 ASPD + 500 from pot, = 1.1k so its ok + You noted a Boss FWG so its +200, so no need for ASPD Pot. = 800 ASPD easy.

    4.Youll have around 684 CSPD with 171 DEX since 1 Dex = 4 CSPD. So add a Siltiro Xtal and you will be at 900 CSPD + Crafted Scholar Glasses you at 1k CSPD.

    Now you have 1k ASPD and 1k CSPD.

    Forget about Mana, go for HP Pasive skills, You will be running around with 1 bar and a half of Mana, = you will be casting like crazy with Tenacity Combos. Since your aspd is high, you will be tapping fast as fk, and regen mp quicker.

    Forget about Guard skills, you dnt need them.

    Hope you like my input. Let me know if you like it xD.
     
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  4. Bouvier

    Bouvier Member

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    Kime being an ass again xD
     
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  5. Kimesato

    Kimesato Elite Member Elite Member

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    Nah dawg @TheShadow is Bullet a guildi of mine, he is asking nicely to tear apart the build he proposed xD. Or in this case, give it an overhaul xD.
     
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  6. Bouvier

    Bouvier Member

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    hahaha yeah i know you man. you know im just messing around xD
    keep it up kim
    "kakakakakakakaka"
     
  7. TheShadow

    TheShadow Well-Known Member

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    Bullet
    Yeah man the for the insight. Of all my 6 character(all weird builds) none of them were shot skill users cause I wasn't sure how to approach it. But yeah man, what you said made sense.
     
  8. Grievous

    Grievous Well-Known Member

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    Juda, you my good lad deserve an applause for such information.

    Kudos to such genuine member. Im looking forward on reading some of your shares in the near future.
     
  9. Kenejo

    Kenejo New Member

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    I and all that will visit this page will surely appreciate the effort weather they comment or not. KUDOS to you Dude!
     
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  10. Zururuu

    Zururuu Member

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    About sober analysis skill, it is atck mp recovery or mp regen during battle?
     
  11. Argo

    Argo Well-Known Member

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    Argo
    Mp regen during battle
     
  12. Zururuu

    Zururuu Member

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    Improving Attack MP Recovery
    Skill : Sober Analysis ; Passive ; Survival Skill Tree
    +3 Attack MP Recovery since Level 1
    have no variation between each skill level
    How about this?
     
  13. Argo

    Argo Well-Known Member

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    Argo
    ?
    Are you quoting Judakou? If you read it properly, it says:
    Skills that recover MP during fight
    • Skill : Sober Analysis ; Passive ; Survival Skill Tree
      • Level 1 : Provides 1 MP every 3 seconds
    "Provides 1 MP every 3 seconds" is completely different from "+3 Attack MP Recovery since Level 1"
     
  14. Zururuu

    Zururuu Member

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    Sorry, I mean "Improving Attack MP Recovery", different about
    "Skills that recover MP during fight"
    Can fix it?
     
  15. Ceruulean

    Ceruulean Member

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    Sober Analysis recovers MP constantly in battle, but it also adds +3 to Attack MP Recovery. According to Judakou, it only give +3 no matter how much you level it, while the MP Regen improves with level.
     
  16. Zururuu

    Zururuu Member

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    O i see
    Thanks guys
     
  17. connection

    connection Well-Known Member

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    Bring back this thread due to new data! Aggravate now gives up to +5 AMPR, bonus for knuckles! [​IMG]
     
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  18. KereHore

    KereHore Well-Known Member

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    Masterpiece !!! :cool::cool::cool:

    ( now i am sure ,what i must do with my lazzy Archer )
     
  19. kay roos

    kay roos New Member

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    best mp rec guide but u need recheck this guide again..like at update lvl 3 skill last month, there update about skill agravate increase mp rec too...
    im still curious with hidden arm, and i think its not increase mp rec too..but maybe at future will..lol
     
  20. Disease

    Disease Member

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    Is this still legit?​
     
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